Teachers at Suomen Diakoniaopisto decided what their new learning material would look like
SDO renewed its mental health, substance abuse and addiction work material in co-development with 3DBear. Teachers set the content and level.
Read story →Discover how educational institutions across Finland and beyond use 3DBear's immersive spaces, VR simulations, and AR tools in teaching and learning.
SDO renewed its mental health, substance abuse and addiction work material in co-development with 3DBear. Teachers set the content and level.
Read story →How Oulu University of Applied Sciences built a multisensory immersive learning environment for healthcare education — 2.5 years from idea to space.
Read story →The English School of Meilahti and 3DBear created SimPath, a 360° simulation-based solution teaching digital safety and ICT skills to primary students.
Read story →40 practical nursing students at Taitotalo completed studies fully remotely with Simuna. Results exceeded expectations while studying alongside work.
Read story →Østfold University College installed a 3DBear immersive space at SimFredrikstad, enabling nursing and paramedic students to train in realistic scenarios.
Read story →Keuda piloted VR and AI for competence assessment with 3DBear and Elias Robot — tailored for immigrant students in logistics training.
Read story →Centria UAS developed VR learning environments for electrical labs with 3DBear, letting hybrid learning students explore facilities and safety remotely.
Read story →TAKK developed VR learning environments with 3DBear for healthcare, automotive, and electrical trades, covering care planning, troubleshooting, and safety.
Read story →3DBear developed a circular economy minigame in the VIVA project, helping SMEs learn sustainable business models and circular logistics.
Read story →JAMK and 3DBear co-developed a HoloLens AR app for controlling an ABB industrial robot with hand gestures, digital twin visualization, and AR glasses.
Read story →Kiipula and Live Vocational Colleges developed VR exercises with 3DBear for special needs students in catering, customer service, and gardening.
Read story →Ammattiopisto Livia and 3DBear developed two VR learning environments for health care students — home care visits and patient care meetings.
Read story →3DBear joined the EU Bit the Spectrum project to develop AR/VR exercises helping autism spectrum students practice social skills and everyday tasks.
Read story →Sedu and 3DBear co-created a VR environment where textiles and fashion students practice curtain design, from meeting the customer to measuring.
Read story →HAMK and CAWM developed a VR tree identification simulation in Tanzania's Kwakuchinja wildlife corridor, giving students remote field access.
Read story →Sakky Vocational College and 3DBear built Finland's first immersive space, where TELMA students practice everyday skills together without VR headsets.
Read story →Luksia and 3DBear developed a virtual physics escape game set in the Tytyri mine, where students practice measurements and calculations through play.
Read story →HAMI combined forestry studies with math using VR and AR exercises. Students calculate areas and practice planting in authentic virtual environments.
Read story →Eight vocational colleges partnered with 3DBear to create the open virtual HyGGe School for learning wellness technology across institutional boundaries.
Read story →Aikuiskoulutus Taitaja and 3DBear developed a VR learning environment where health care students practice medication identification and distribution.
Read story →Riveria and Metsäkoulutus ry developed virtual forestry exercises with 3DBear — thinning, planting, and pre-departure inspections for flexible study.
Read story →Sedu and 3DBear co-created a VR environment for textiles and fashion students to practice the curtain design process from customer meeting to measurement.
Read story →Savon ammattiopisto and 3DBear developed a virtual pre-departure inspection for timber trucks — consistent, high-quality driver training with VR.
Read story →XAMK and 3DBear co-created a VR learning environment for hospitality productization, letting students design tourism experiences in immersive scenarios.
Read story →Valkeakoski Vocational College built VR environments with 3DBear for home care visits and an AR exercise for store display design in business studies.
Read story →Varia built a VR customer service exercise with 3DBear. Immigrant students practice real workplace situations virtually using 360-degree videos.
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